Inkmon guides
Everything about looking after your creature — feeding, sleep, Bond, growth stages, and drawing new things for it to wear.
Character design for beginners — silhouette, shape language, and one flaw
The three things that make a character design work, why drawing skill is the least important of them, and a test you can run on any design in ten seconds.
How to draw a dragon — seven steps, no talent required
A step-by-step method for drawing a dragon that reads as yours: silhouette first, one design decision, then detail. Works for cute, fierce, or strange.
Bond and growth stages — how your creature evolves
Bond is earned by showing up, not by grinding. Here is exactly how it accrues, the four growth stages, and how long each one takes.
How to take care of your Inkmon
Feeding, cleaning, play and sleep explained — what each care stat does, how fast it drops, and the smallest daily routine that keeps your creature happy.
How to draw a creature that hatches well
You do not need to draw well. You need to draw clearly. Nine practical rules for a sketch that turns into a creature you actually recognise.
Drawing accessories for your creature
Draw a hat, a scarf or a tiny backpack and your creature wears it. Purely cosmetic, no stats, and here is how to draw one that fits.
Sleep and the tuck-in routine
Sleep is the only way to restore Energy in Inkmon. How tucking in works, what happens overnight, and why forgetting it costs you half the recovery rate.
Sparks and Ink explained
Two currencies, one rule — care never costs money. What Sparks and Ink each buy, how to earn them free, and what is genuinely paid.
My creature is Unwell — how to make it better
Unwell is the only failure state in Inkmon, and it is never permanent. Here is what triggers it, what it actually costs, and both ways back.